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Client Events

These events fire automatically on the player’s client when server state changes. Listen to them from any other resource’s client script.

Event Reference

Notes

  • cl_dailyXpUpdate fires only when passive XP is enabled and XP is actually awarded (player is not AFK and has not hit the daily cap). The dailyPlaySecs counter increments in lockstep with passive XP gain.
  • cl_questUpdate fires every time quest progress is written, including partial increments - not only on completion.

Example